




ASUS ROG
2022 Nov
ROG Boundless 2022 是一場高強度、高規格的發表會製作專案。從接案到交付,整個專案的製作週期僅約四十天——在這段時間內,我們負責了從 3D 場景設計、建築視覺開發、鏡頭追蹤、動態同步到後期合成的完整流程。
這次發表會的視覺核心圍繞兩座截然不同的城市展開。第一座是充滿霓虹燈光與高聳摩天樓的現代都市,帶有濃烈的電競美學與賽博龐克氛圍;第二座則是風格截然相反的外太空城市——以白色調為主,乾淨、開闊,呈現一種更為純粹的未來感。兩種視覺語言在同一場發表會中形成強烈對比,也構成了整個製作在概念與執行上最具挑戰性的部分。
在如此壓縮的時間軸內,同時推進多條製作線並維持視覺品質,是這個專案留給我們最深刻的一次考驗。
ROG Boundless 2022 was a high-pressure, full-scope launch event production. From brief to delivery, the entire project ran on a timeline of approximately forty days — within which the scope covered 3D set design, architectural visual development, camera tracking, motion sync, and compositing end to end.
The visual concept centred on two contrasting cities. The first was a modern urban environment dense with skyscrapers and neon — a gaming aesthetic with strong cyberpunk overtones. The second was its opposite: a white, clean, expansive city set in outer space, projecting a purer and more elevated vision of the future. Running both visual worlds in parallel within a single production, and making them feel equally resolved, was the defining challenge of the project.
Delivering work of this scope within forty days meant that nearly every stage of production was running simultaneously. It remains one of the most demanding timelines we’ve worked within.